Menu

Welcome, Guest. Please login or register.
April 04, 2020, 02:43:53 pm

Login with username, password and session length

Author Topic: Neo - A WoW Development Suite  (Read 83647 times)

Marlamin

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #30 on: January 26, 2015, 09:27:01 am »
Here's a suggestion that would help me a lot.

Is it possible to make a seperate camera that looks top-down from a specific height to generate a 256x256 minimap tile for each ADT? I ask this because Blizzard often fails to update (or add) minimaps on PTR/Beta builds and I would like to be able generate my own. To be able to do this from CLI would also be awesome (though technically much harder to implement).

Tried to do this in the WoW client at one point, but seeing WoW always has a certain perspective that doesn't work very well.

I'm sure I could add it myself with a lot of hacking but I'd rather have it done the right way.  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: WoWDev - A WoW Development Suite
« Reply #31 on: January 26, 2015, 11:18:35 am »
Speaking about controls, someone would maybe welcome changeable key bindings, like it is in client. For instance I really hate B/N for time speed changing while I always hit that by accident when copying and pasting objects and would love to be able to put that elsewhere.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #32 on: January 26, 2015, 11:33:31 am »
Quote from: "Cromon"
So far all your suggestions make sense to me and I couldnt see one thats actually a problem to implement. Still that does not automatically mean that they will be implemented very soon since it depends on both my available time besides regular work as well as how many problems i hit along the path.

For example right now i must have derped somewhere in the WMO code since large WMOs are rendered extremely wrong and drop the framerate to 1 frame every 5 seconds.

As an example:

It does indeed seem slightly malformed... I hope you can find the error ;).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #33 on: January 26, 2015, 04:27:37 pm »
Quote from: "Amaroth"
Speaking about controls, someone would maybe welcome changeable key bindings, like it is in client. For instance I really hate B/N for time speed changing while I always hit that by accident when copying and pasting objects and would love to be able to put that elsewhere.

totally agree with you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 198
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #34 on: January 26, 2015, 06:45:42 pm »
I'd propose a dual control scheme, offering togglable toolbars for all the primary functions in addition to Blender-style customizable keybinds and contextual menu popups. Blender's workflow has a bit of a learning curve, but once you learn it it's very fluid and effortless.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 172
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #35 on: January 26, 2015, 07:05:18 pm »
wow so awsome thumbs up
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #36 on: January 26, 2015, 10:10:04 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Marlamin

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #37 on: January 26, 2015, 11:01:59 pm »
WMO fix seems to work well, save for the alpha issues and some files & maps not loading this is already well on it's way to (at the least) being a good map viewer/explorer. Great work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #38 on: January 26, 2015, 11:53:26 pm »
Quote from: "Kaev"
Stuff is going on: https://cloud.cromon.ch/f/31ac6824fd043 ... 42a08922b8

Looking good, seems like some blend flags to need to be adjusted or defined.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Cromon

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 56
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #39 on: January 27, 2015, 12:39:00 am »
Yea, in this video the m2 were still all rendered the same way, no matter what kind of blending or whatnot they are using. Right now im evaulating how much i wanna go into detail about rendering m2. I could give you arthas with 3 texture blend for his eyes with UV, alpha animation and multiple masking, but you wouldnt notice until you do a real close up of his eyes. So i probably stick to the most basic blending stuff which will satisfy both development speed and level of detail.

For example the lights you were talking about:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #40 on: January 27, 2015, 12:37:16 pm »
Quote from: "Cromon"
Yea, in this video the m2 were still all rendered the same way, no matter what kind of blending or whatnot they are using. Right now im evaulating how much i wanna go into detail about rendering m2. I could give you arthas with 3 texture blend for his eyes with UV, alpha animation and multiple masking, but you wouldnt notice until you do a real close up of his eyes. So i probably stick to the most basic blending stuff which will satisfy both development speed and level of detail.

For example the lights you were talking about:

Yeah in the end you don't need to have all the blend modes working in the editor as long as they work in game it's fine unless it's a big alpha that covers most of your screen but I don't know of any that are big enough to do that.

P.S

Great job, keep it up.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Marlamin

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #41 on: January 27, 2015, 12:38:53 pm »
Quote from: "phantomx"
Yeah in the end you don't need to have all the blend modes working in the editor as long as they work in game it's fine unless it's a big alpha that covers most of your screen but I don't know of any that are big enough to do that.

P.S

Great job, keep it up.

Dunno, this one is pretty annoying.  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #42 on: January 27, 2015, 01:50:03 pm »
Quote from: "Marlamin"
Quote from: "phantomx"
Yeah in the end you don't need to have all the blend modes working in the editor as long as they work in game it's fine unless it's a big alpha that covers most of your screen but I don't know of any that are big enough to do that.

P.S

Great job, keep it up.

Dunno, this one is pretty annoying.  :)
Haha, nice one!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

K59

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 7
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #43 on: January 28, 2015, 03:38:56 pm »
I just had to sign up to show my appreciation, not only does it looks to be a powerful and robust software, but it is also open source, hooray!

As for the parts of the tool that covers creating and manipulating terrain and various objects, will there be any plans to add support or to eventually backport it to older versions from the team? I my self am working on the classic client, where such tools are rather sparse unlike to comparatively saturated 3.3.5 environment, which I also suppose has become the de facto client version for modding.

Thanks and best of luck to your project.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #44 on: January 28, 2015, 11:42:55 pm »
In case of minimaps and many other tasks we want to do all stuff automaticly that are possible.
I think if you save an adt the editor must change wdl,  wdt a d also recreate all maps if ground water or wmos are changed. We want the easiest as possible workflow. Create ne map.  Expand map...  Als thks must be some short clicks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954