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Author Topic: [SHOWOFF] Orc Juggernaut  (Read 4688 times)

matija168

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[SHOWOFF] Orc Juggernaut
« on: December 29, 2013, 06:48:02 pm »
Playing around in blender did fruit into something nice after all. Here comes the Orc Juggernaut in the new Horde style.







And one for size comparison with the normal human battleship.





Thanks for viewing!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] Orc Juggernaut
« Reply #1 on: December 29, 2013, 07:51:01 pm »
like it much :)
Keep it up !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [SHOWOFF] Orc Juggernaut
« Reply #2 on: December 29, 2013, 11:04:45 pm »
That is one awesome model, I love it !

Blizzard will make a juggernaut model for Warlords of Draenor, yet it is just an artwork, but it is far away from the juggernauts we saw so far.



It might give you some ideas.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Swampdog

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Re: [SHOWOFF] Orc Juggernaut
« Reply #3 on: December 30, 2013, 12:34:57 am »
Love it!!  Awesome job!
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Soldan

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Re: [SHOWOFF] Orc Juggernaut
« Reply #4 on: January 14, 2014, 10:38:39 pm »
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

matija168

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Re: [SHOWOFF] Orc Juggernaut
« Reply #5 on: January 21, 2014, 01:22:44 am »
Quote from: "Soldan"
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan

Not quite, it's a simple,  unanimated model converted to wmo via the awesome converter. It allows for more than one texture, but has it's 'downsides', even though I wouldn't really call them such,  since they are barely relevant.
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Supora

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Re: [SHOWOFF] Orc Juggernaut
« Reply #6 on: January 21, 2014, 08:34:04 am »
Quote from: "Soldan"
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan
With objtom2 you can have more than 1 mesh. But every mesh can have only one texture.
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PhilipTNG

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Re: [SHOWOFF] Orc Juggernaut
« Reply #7 on: March 16, 2014, 03:34:10 am »
Quote from: "matija168"
it's a simple,  unanimated model converted to wmo via the awesome converter.

Have you tried to make it a transport ship? It'd be epic!!
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YourArthas

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Re: [SHOWOFF] Orc Juggernaut
« Reply #8 on: October 17, 2018, 03:22:33 pm »
I know it is kinda outdated but can I ask for those models for our mod Warcraft:Rebirth ( a wc3 hd edition ) ofc I'll give credits for it