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Author Topic: [TUTORIAL] How to make a Custom WorldMap (DETAILED)  (Read 13214 times)

Soldan

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[TUTORIAL] How to make a Custom WorldMap (DETAILED)
« on: April 11, 2012, 07:15:47 pm »
[center:1rhrxnl2][/center:1rhrxnl2]

Hey guys, this is my first tutorial posted on Modcraft, and in said tutorial, I am going to show you how to make a Custom WorldMap "BlizzStyle".

First off, I would like to give thanks to Steff for releasing the MapTemplate.psd that let me make my maps, and also make this tutorial.

Ok, I will advise, that this is going to be a well detailed tutorial, so even those that have no idea of photoshop will be able to make said map. It includes around 13 photos.

Step 1:

Download the .psd file from here:
http://www.file-upload.net/download-687 ... e.zip.html

And open the file in Photoshop.

Step 2:

You will see the blank map, and a few guide lines ontop.

[External Link: http://imagr.eu/up/4f85b07bad9505_1.png]
What we want to do, is delete the guidelines, so they don't interfere while designing our map. Follow the screenshot; (My photoshop is in spanish, so where you see "Vista", it's "View" and "Borrar Guias" is "Delete Guidelines")

[External Link: http://imagr.eu/up/4f85b07bc15c67_2.png]

Step 3:

What you have to do now, is select the "Lasso Selection Tool", the third on the tool bar.

[External Link: http://imagr.eu/up/4f85b19d393317_3.png]
And then you want to draw out your map. I decided to draw an S for tutorial purposes. You will have to draw the land you made via noggit. Once you have the land selected, you have to right click, and choose "Copy via Layer" and then, to see your cut out land, you will have to toggle the "Visible" option off on the layer.


[External Link: http://imagr.eu/up/4f85b19d4cf373_4.png]
Which will leave you with:


[External Link: http://imagr.eu/up/4f85b51b408240_5.png]
Step 4:

Now, what you have to do is make the coastline, so we have to select the pixels of the island that you just made by rightclicking the thumbnail photo of the layer on your right.


[External Link: http://imagr.eu/up/4f85b51b53cb98_6.png]
Once selected, you have to go to Select, Modify, Expand, and expand the selection 12 pixels ( You can play with this number, either make it bigger, or smaller).


[External Link: http://imagr.eu/up/4f85b51b679406_7.png]
After you have the expanded selection, you MUST select the "SeeCoastLineLayer" below (The Black thumbnail). Once selected, right click your island, and once again "Copy via Layer".


[External Link: http://imagr.eu/up/4f85b51b7f4017_8.png]
If you have done everything correctly up to now, you will be left with your island, and a black line that you can barely see at the same distance you expanded from the island (12px).


[External Link: http://imagr.eu/up/4f85b6ce818ae0_9.png]
Now, since you can barely see that black line, I (PERSONALLY) prefer to put the opacity up a little bit on the stroke, in other words, the effect that is on the layer, in spanish called "Trazo". You can double click it to get the options window open. Then you can drag the bar to the opacity you feel like.


[External Link: http://imagr.eu/up/4f85b6ce94cef0_10.png]
Step 5:

What we want to do now, is define the coastline. So what you have to do is toggle visibility on the "SeeLinesLayer".


[External Link: http://imagr.eu/up/4f85b6cea81765_11.png]
Go back to your "Layer 2" (The one you put the opacity up on), and select the pixels.


[External Link: http://imagr.eu/up/4f85b6cec989e1_12.png]
Then, *IMPORTANT* go BACK to the "SeeLinesLayer" and make sure you are clicking this layer, and then press delete. This will clear the water of lines between your expanded selection and the island.


[External Link: http://imagr.eu/up/4f85b6cedd8ec2_13.png]
Step 6:

Now, on this last step you have to rub out the rest of the "SeeLinesLayer" with the rubber. But remember, to leave a decent amount of lines around your coastline, so it looks "blizzlike" ^^.


[External Link: http://imagr.eu/up/4f85b6cf001f89_14.png]
And, if you have done everything correctly until now, you will have your final result!


[External Link: http://imagr.eu/up/4f85b6cf12ec01_15.png]

Well done on making your Custom WorldMap! If you have any questions whatsoever, please don't hesitate to ask below.

If any of you feel like giving some feedback, I welcome it with open arms. If anyone has a better/simpler way of making the map, please share below!

Thanks for reading,
Soldan.
« Last Edit: February 01, 2013, 11:12:59 am by Admin »

iMad4

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #1 on: April 11, 2012, 10:05:18 pm »
Heya,

Awesome guide indeed, I am a total newbie in Photoshop and still I did it. It is great, althrough would be much more better if you could add mountins on the map and stuff. It is a grate guide for Highlands/flatlands, tho!

Take Care!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #2 on: April 11, 2012, 10:11:16 pm »
Thanks for this tut. This way i dont need to do it :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Soldan

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #3 on: April 11, 2012, 11:25:28 pm »
Hehe, no problem Steff, anyway that I can help, I will ^_^

Btw, do you do it the exact same way? Or do you make it with any different methods?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Everon Mightbane

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #4 on: April 12, 2012, 01:21:03 am »
Did those square guidelines represent 1 adt?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Bartons

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #5 on: April 12, 2012, 10:06:05 am »
Aha, thank you a lot for creating this tutorial. : )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

glararan

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #6 on: April 12, 2012, 04:47:11 pm »
Hmm...and do tutorial "how to add mountains"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #7 on: April 13, 2012, 04:57:02 pm »
Hey guys

Thanks alot for all the feedback!

Yeah, I will make a mountain guide, no problem whatsoever.

I'll post it up as soon as I can! :D

Soldan :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #8 on: April 14, 2012, 09:24:13 am »
I just copy them form existing Blizzard maps and give them the layer option Luminanz.
Then I build together myy mountain shape piece for piece.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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You can send me also offline messages. I will answer if I get online.
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Rubba

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #9 on: April 14, 2012, 08:51:20 pm »
And the mountains ? :P

Is a good TuT but, please, put the mountaiins.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

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Steff

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #10 on: April 17, 2012, 12:24:39 pm »
As I have written just over you :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Rubba

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #11 on: April 17, 2012, 06:21:51 pm »
Quote from: "Steff"
As I have written just over you :)

Yes. Thanks... I didn't read it.
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Justinn

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #12 on: November 30, 2012, 07:10:45 am »
The download is gone for the template.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #13 on: February 01, 2013, 11:13:59 am »
Updated the tutorial with the new map template link.

(The old one was broken).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Pikkuhevari

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Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« Reply #14 on: March 24, 2013, 09:28:14 pm »
Hey, little question I don't have photoshop  i can use another program? or someone can make for me?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »