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Author Topic: [TOOL] Ground doodads fixing (detail doodads, clutter)  (Read 16957 times)

Eremis

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #15 on: June 06, 2012, 09:49:53 pm »
And why i have wrong detail doodads on a original blizzard ADT ? XD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #16 on: June 06, 2012, 11:56:59 pm »
I have no idea. That's the only reason I can come up with after looking at that function crashing in your error. The line crashing is the one trying to get the model for a detail doodad id, meaning that there most likely is a bad id or entry in the dbc. Else, I have no idea.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #17 on: June 07, 2012, 12:44:22 am »
Could it be that Noggit is messing the ids up ? I noticed in the editing that there were countless different IDs given, so maybe that is the case ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #18 on: June 07, 2012, 10:12:05 am »
Quote from: "Ascathos"
Could it be that Noggit is messing the ids up ? I noticed in the editing that there were countless different IDs given, so maybe that is the case ?
Yes, could be possible. May you send me a blizzard ADT that produces the error, before and after applying the one tool breaking it? Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

elarose

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #19 on: June 07, 2012, 06:19:03 pm »
Guys thankyou for this tool it works great. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
To those making tools or contributing answers or help, always a big Thankyou. =)

Norimar

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #20 on: June 17, 2012, 09:58:43 pm »
Dont  know why, but I also dont works by me. Only the problem with 'all is full with grass - or nothing'
After using fix, wow crashes all the time. Used the same ground effect like alteracmountains... din't make my one one.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #21 on: July 25, 2012, 02:48:54 pm »
Same problem as Norimar here, trying to use Arathi grass.


Nevermind, depreciated.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #22 on: July 25, 2012, 03:17:04 pm »
Hmm, also by trying other groundeffects, nothing works right. But I already accepted, my ADT#s are crap...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

memlock

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #23 on: August 24, 2012, 10:42:03 am »

 Thanks for all the great work you guys do.
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Steff

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #24 on: August 24, 2012, 03:24:46 pm »
Yes also from me :) GroundEffects make realy the difference ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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memlock

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #25 on: August 28, 2012, 09:03:36 pm »
just another Tip for anyone using this.
 From what I have found out this works with WoW version ADT's and Not WOLTK adts.
 I use both  noggit 279 and the SDL1.1 and it still works on WoW version ADT .
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ProfVice

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #26 on: October 27, 2012, 11:40:37 am »
after fix the same problems like others, it crashes. test it with wotlk adt, with classic adt and both crashes.
don't know why but this is still a big problem
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #27 on: October 27, 2012, 01:38:21 pm »
You have to clear water befor you use the fix!!!!
I made over 20 adts teh last weeks and no poblem

After every texture change.

1. Make backup of file
2. Save in noggit to clear water
3. Use ge FIX
4. Test ingame
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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ProfVice

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #28 on: October 27, 2012, 02:27:33 pm »
nope no chance, paint a adt with 4 textures (1. dirt, 2. grass, 3. leaves, 4. street) dirt without grounddetails, grass with flowers, leaves with little plants and street with stones.
Do all like in the tutorial, and at the end its an error #132. Checked the dbcs again and again, so i dont know whats wrong.


Edit: Ok problem solved, dont know why but when i draw a road on the grass texture it will crash, if i draw some dirt on the grass, and then the roas on the dirt it works.... crazy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #29 on: October 27, 2012, 04:29:49 pm »
Quote from: "ProfVice"
nope no chance, paint a adt with 4 textures (1. dirt, 2. grass, 3. leaves, 4. street) dirt without grounddetails, grass with flowers, leaves with little plants and street with stones.
Do all like in the tutorial, and at the end its an error #132. Checked the dbcs again and again, so i dont know whats wrong.


Edit: Ok problem solved, dont know why but when i draw a road on the grass texture it will crash, if i draw some dirt on the grass, and then the roas on the dirt it works.... crazy
Provide examples and maybe something reasonable can be found.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »