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March 23, 2019, 09:45:42 am

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Author Topic: [Release] WoD Character Models (CL, BC, LK)  (Read 28467 times)

darkvexen

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Re: [Release][TBC] WoD Character Models for 2.4.3
« Reply #15 on: January 11, 2018, 04:55:34 am »
Hey, noob here with no experience with mods, just made an account to say thanks and to ask how do i install this?

Have been looking for this for around a week and i'd like to get it to work
Download wowme.exe, place in wow directory. ( where the tbc normal wow.exe is located. for example mine is E:\World of Warcraft - The Burning Crusade 2.4.3.) Then download the .mpq file. place that in the same area, except now go into the data folder. ex: E:\World of Warcraft - The Burning Crusade 2.4.3\Data. launch wowme.exe and your good to go.

Aeded

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Re: [Release][TBC] WoD Character Models for 2.4.3
« Reply #16 on: March 02, 2018, 11:23:31 pm »
Hey, thanks for your hard work, havent found any issues sofar except this fella in netherwing mine https://imgur.com/a/S7ELD

Bokrael

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Re: [Release][TBC] WoD Character Models for 2.4.3
« Reply #17 on: March 12, 2018, 04:57:30 am »
Thanks mate! I am a big fan of this kind of mods. Can't wait to test it.

It would be much better if you manage to make it work without wowme.

For sure will bookmark this thread and follow it. Keep it up.
« Last Edit: March 12, 2018, 05:31:49 am by Bokrael »

Arnore

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Re: [Release][TBC] WoD Character Models for 2.4.3
« Reply #18 on: June 26, 2018, 12:00:01 am »
This is great, thanks!
Im trying to get the Model Editor exe working with my own custom launcher. It wont work unless I specifically start it from the folder its in. Do you know if it launches with extra arguements or commands?

leeviathan

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #19 on: December 28, 2018, 03:40:38 am »
Major update: just added a WotLK version with many improvements to the original mod including better facial textures and legion/bfa versions of helmets and shoulders. I will be updating the BC version and adding a CL version as soon as I can.

mikki0033

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #20 on: December 28, 2018, 09:07:59 am »
I tested your mod for wotlk and was incredibly surprised. NPC is almost the same as in the original wotlk client with only hd textures and no frills of the legion and bfa. You are a great lad who did this job.
I now have a question: in Northrend, all npc are replaced by hd or only a small part?
UPD: found a bug. Some sound emotions such as laughter, etc. are missing. at the Draenei and the Blood Elves.
« Last Edit: December 28, 2018, 11:01:48 am by mikki0033 »

leeviathan

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #21 on: January 04, 2019, 03:42:21 am »
All Human, Orc, Dwarf, NightElf, Undead, Gnome, Tauren, Troll, BloodElf, and Draenei NPCs use the same HD character models as player characters.

I fixed that emote bug, I must have just grabbed the wrong file initially. Thanks for pointing it out.

LuckyStab

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #22 on: January 07, 2019, 03:08:37 am »
Hello
Can you fix gnome female ICC plate boots? :)
http://immage.biz/image/SUdu


nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #23 on: January 12, 2019, 01:05:03 am »
Thank you for the great work! ;D I found this patch to work really well with Finsternis' creature model patches (if you delete/don't use his Patch-K) :) is there some way to add the goblins patch from another thread? there's a patch-C with a modified patch-K there

leeviathan

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #24 on: January 12, 2019, 02:28:37 am »
LuckyStab: boots are fixed :)

nadszeg: Can you point me to the mod with the new goblins you're referring to?

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #25 on: January 12, 2019, 07:59:17 pm »
ofc :) i found the patches in this thread: http://www.modcraft.io/index.php?topic=13861.30

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #26 on: January 12, 2019, 09:34:52 pm »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken... when i deleted the patch-C and the patch-K, everything's good - i looked into the mpqs and i think these 2 patches could be working together because this wod model patch uses different dbc files (no creaturedisplayinfo) like in the patch-F or G

leeviathan

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #27 on: January 15, 2019, 11:32:49 pm »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch, rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last
« Last Edit: January 17, 2019, 05:51:54 pm by leeviathan »

csakesz55

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #28 on: January 16, 2019, 11:31:01 pm »
Hello guys!

I love the mod, but I have one problem. I would like to use the WoWFOVFix.exe to automatically set the correct FOV in TBC, but that cannot run the WoWME.exe (I renamed it to WoW.exe, but it complains that it's not the correct one). Is there any solution for this mod to work with the FOV fix exe, or to work with the original exe?

Thanks!

Nightrider1984

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #29 on: January 17, 2019, 03:06:55 am »
I'm trying to get the WoD character models working and when i insert it into my data folder they load but there eyes are all missing and the faces are really distorted. The client I downloaded has patches patch,patch-2,patch-3 and patch-w. I've tried removing some or all of those in different order and it all results in the same glitch. Some help would be appreciated.