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Author Topic: Blood Mod for WotLK V3.0  (Read 5459 times)

inico

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Blood Mod for WotLK V3.0
« on: October 05, 2017, 07:33:16 am »


This mod adds bloodier combat effects to the game and includes some blood splats similar to those removed during the classic beta.

Download:
WotLK - Cata

(Old version)

V2.0:
-Fixed crashes.


V3.0:
-Violence level is now always 2 and cannot be disabled or changed.
-Added purple blood (id 5).


IMPORTANT: to make it work correctly go to video settings and turn "projected textures" on. Also, set the "Particle Density" to High and set the Texture Filtering to High to avoid visual glitches.

If you are using V2, make sure your violence level is set to 2. In-game, type:
/console violenceLevel 2

Known bugs:
-If you zoom in to first person view, you won't be able to see the blood splats from your character.
-If a character morphs into another model, all the blood splats from that character will disappear.
-The blood splats change color if your character changes color (curses, venom, etc.).
-The blood splats scale changes if the scale of your character changes.
-Blood effects do not show if you one-hit kill the target. It's hardcoded into the client and can't be changed as far as I know (happens with the default blood as well).
-It's not possible to use this mod in MoP since the game cleans all blood splats each time your character is hit or dies.

Note: The splats on the ground disappear after 45 seconds. You can change it by editing the particle lifespan in 010editor.
If you think there are too many blood splats to the point they overlap or affects the performance, just change the default particle emissionrate (12) to 7 or less with 010editor.
Blood color is set in CreatureModelData.dbc, column 6 (1 = red, 2 = green, 3 = black, 4 = blue, 5 = purple).
« Last Edit: February 06, 2018, 06:49:07 am by inico »

Finsternis

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Re: Blood Mod for WotLK
« Reply #1 on: October 05, 2017, 03:14:17 pm »
Working fine, thank you for this^^.
Just who want test it, one hits dont bleed :D

inico

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Re: Blood Mod for WotLK
« Reply #2 on: October 05, 2017, 05:27:14 pm »
one hits dont bleed :D

Yes, but that's hardcoded into the client. It happens with the normal blood effects as well.

Finsternis

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Re: Blood Mod for WotLK
« Reply #3 on: October 05, 2017, 05:31:58 pm »
Ya no problem, i just test it on alot low mobs and nothing happend and i try to find out why.
So i just wanted to inform :D

inico

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Re: Blood Mod for WotLK
« Reply #4 on: October 05, 2017, 05:52:08 pm »
So i just wanted to inform :D

Thanks for pointing that out! Added to the main post as a note.

Uthil

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Re: Blood Mod for WotLK
« Reply #5 on: October 06, 2017, 09:19:00 am »
Great idea and addition. Gonna try it out. Thanks man.
Like my project and you like to support me, you can do it here!

shenhuyong

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Re: Blood Mod for WotLK
« Reply #6 on: November 22, 2017, 02:23:55 pm »
@Inico It works in game but i have a issues :

If some player attack a target to make a lot of blood on the floor at the same time, sometimes blood cause Wow.exe crash.
 Wow.exe doesn't crash all the time but it is quite annoying.
 Failed bouding boxes and there must be some overflow in anims maybe?

The error i encounter is :

 ERROR #132 (0x85100084) Fatal Exception
 Program:   D:\World of Warcraft\Wow.exe
 Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9
« Last Edit: November 24, 2017, 04:59:27 am by shenhuyong »

Finsternis

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Re: Blood Mod for WotLK
« Reply #7 on: November 29, 2017, 01:57:46 am »
Yap i linked your work to some and the half of them get wow errors.(but dont gave me an error log :s)
Myself get no one and some others too.
I still use it cause it looks nice and i have no probs, but i have no idea what the problem is by the others.

inico

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Re: Blood Mod for WotLK
« Reply #8 on: November 29, 2017, 07:45:30 am »
Yap i linked your work to some and the half of them get wow errors.(but dont gave me an error log :s)
Myself get no one and some others too.
I still use it cause it looks nice and i have no probs, but i have no idea what the problem is by the others.

Never experienced a single crash myself (or anyone I know), so there is no way I can fix it. Also tried my mods with multiple accounts opened at the same time and didn't experience a single crash neither.
Most of the models I release are for teaching purposes or tutorials, you should be able to create something similar by opening the models and seeing how the system works, though.

modnerv

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Re: Blood Mod for WotLK
« Reply #9 on: December 29, 2017, 04:09:16 am »
Maybe it's a stupid question, but where to place texture and particles folders?  :-[

inico

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Re: Blood Mod for WotLK
« Reply #10 on: December 30, 2017, 05:31:32 pm »
Maybe it's a stupid question, but where to place texture and particles folders?  :-[

Put them inside an MPQ.
(Or in your WoW folder, if it's patched)

Finsternis

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Re: Blood Mod for WotLK V2.0
« Reply #11 on: January 13, 2018, 08:45:28 pm »
I share it(ofc with refer you^^) again and at moment there no problems reported.
But what was the problem that make the crashes on some guys?

inico

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Re: Blood Mod for WotLK V2.0
« Reply #12 on: January 13, 2018, 09:58:21 pm »
But what was the problem that make the crashes on some guys?

M2mod 4.8.13 seems to corrupt the skin file of some of my models.
Avoided using m2mod and the crashes stopped.

Finsternis

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Re: Blood Mod for WotLK V2.0
« Reply #13 on: January 13, 2018, 10:11:16 pm »
Okay. I used it to at retro port there was no problems yet.
But good to know thx^^

Marulu

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Re: Blood Mod for WotLK V2.0
« Reply #14 on: January 24, 2018, 10:13:10 pm »
In case anyone besides me does not see the ground effect even with the projected textures turned on try turning Particle effects to high, that fixed it for me.