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August 17, 2019, 02:54:58 pm

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Author Topic: [RELEASE] [Classic] Imroved Models for 1.12  (Read 36830 times)

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #150 on: June 29, 2018, 05:57:04 pm »
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.
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Irachkom

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #151 on: June 30, 2018, 01:17:30 am »
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.
Well kinda sad... I'm using exactly same settings as you, except screen resolution...
Btw also I found one annoying bug with ALL weapons.
Red(but I think its based on zone you're using it, also seen darker ones in some locations) weapon swings. Almost not seen while attacks, but with Whirlwind and some more abilities... Btw thats stops after you re-equip weapons or entering some instance(loading process req). Thats looks kinda like wotlk swings, but kinda wierd on vanilla:

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #152 on: July 02, 2018, 12:53:19 pm »
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.
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Irachkom

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #153 on: July 02, 2018, 02:42:48 pm »
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.
Nah, thats not WW issue. Thats weapons issue. I think thats part of WotLK added "attack tail"

Zultarius

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #154 on: August 02, 2018, 09:30:46 am »
How can I remove the Alliance / Horde login screens, loading bar and class icons from the character creation? I think they are a bit excessive.

(Edit) Btw is the item patch in this cuz i don't see any new items such as the T3 change?
« Last Edit: August 02, 2018, 12:45:22 pm by Zultarius »

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #155 on: August 10, 2018, 10:25:28 pm »
How can I remove the Alliance / Horde login screens, loading bar and class icons from the character creation? I think they are a bit excessive.

(Edit) Btw is the item patch in this cuz i don't see any new items such as the T3 change?
You will need an MPQ editor to edit my patch file, then you will have to navigate to Interface\Glues and delete the folders loading screens/bars. From the CharacterCreate folder remove the UI-CharacterCreate-Classes.blp and you are done.
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Nythus

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #156 on: September 01, 2018, 05:59:09 pm »
Hello Uthil! Great job with the mod so far  ;D

Are you planning on add the new quillboar models from BFA to your mod files?


Also, do you know if its possible to add the cata goblin models to vanilla? Im always wondering about that.

And last but not least, i want to report a bug with the spirit of ressurection at the graveyards... Her model is all covered by a giant white texture that makes her look like a big white triangle, but when looking through the triangle you can clearly see that the model has no missing textures or anything. So i don't really know why is that happening

https://imgur.com/a/VBkIKUV

^Here are the images showing the problem

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #157 on: September 04, 2018, 12:36:35 pm »
Hey, I have already tried to import the quilboars models but unfortunately they were crushing client without been able to understand why. I even edit model in blender and reimport it back to the game didn't worked.
Cata goblins was also had some issue's, but didn't had much free time to finalize and re test model, add that also the process requires a lot of dbc edits too.
As for that issue with the spirit healer I would like to ask what is your video settings, try to max anisotropic fiktering bar and enable vertex animation shader. In general game can be set to max graphics from the video options. I run it in a fourteen year old pc with ATI Radeon HD 4870 in the beginning which I replaced with a ATI Radeon HD 6670 and had always descent FPS in game.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #158 on: July 06, 2019, 02:11:23 pm »
Updated download links to google drive.
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