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April 21, 2019, 12:29:48 pm

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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 135413 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #405 on: May 02, 2018, 07:53:29 pm »
i dont think that i will do that.  :-\

yunahgan

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #406 on: May 14, 2018, 06:20:04 pm »
Hello Finsternis,

I have a quick question for you.
I want to switch the druid form model, and make it a little bit bigger :

In the creaturemodeldata, at the 7022# line i put another model i want to swap (1386, Creature\Wolf\Wolf) (i assume that you add this one for a new model tigger, the travel one), it's working, green texture but working, so i came into the creaturedisplayinfo to add the right texture into the 632#(usualy the druid travel form) to change the "tiggerskinyellow" with a propper texture for the model i swaped and change the value of the size, but it's doesnt work, (i mean it still an empty texture green).

I assume that you maybe change the shapeshift id spell morph of the travel form for another line in the creaturedisplayinfo maybe? can i have it pliz ?
I imagine that have to know what line i'm suppose to change in the creaturedisplayinfo to change the druid travel form texture. ^^'
I know it's a LOT of assumption here but i know nothing about that, i'm still playing the sorcerer apprentice with it ^^'
If you have advise or help about programme you use for exemple, it would be very appreciate, i'm using Taliis and mpq editor, but for exemple a good one to change the color of some texture would be nice ! :)

A big THANKS anyway, for your work again, for you last reply, still have some wow error when i'm slacking to many time in dalaran, but meh, my computer is a jurk ^^'


EDIT : I FOUND IT !

it's the #918

My patch work perfectly now^^'
« Last Edit: May 14, 2018, 06:50:52 pm by yunahgan »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #407 on: May 14, 2018, 08:35:02 pm »
hokay good that you find it alone^^
With the dalaran crash problem, it is maybe a client ram issue. There some programs to fix old 32bit win xp limitation^^.
Search for "large address aware" .

To edit textures/pictures are alot freeware in the web. But i work with Gimp.

xFivestarr

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #408 on: May 26, 2018, 11:46:54 pm »
Hello, first of all HUGE thanks for all the work. You are the MVP.

Now I keep having this issue with WMV (v0.7.0.1) where player characters are missing waist and some feet too. Any idea how to fix this?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #409 on: May 27, 2018, 10:34:57 pm »
one site back :"This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke"

xFivestarr

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #410 on: May 29, 2018, 08:39:22 am »
one site back :"This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke"

Yep, the game works fine.

But is there a way to fix the WMV problem? Im trying to create some photos in it so that's why I wanna solve it. I dont remember having this issue like a year ago, using your models and the same WMV.

If i open the model control, I can check the belt box, but that only changes up my facial features to some predefined ones, so I cannot create a face of my own. Anytime I then try to change the face features or skin color etc, it reverts back to the bug without the belt.

Got any idea? Thank you.

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #411 on: May 29, 2018, 02:42:11 pm »
i test it and it look so that this is just the belt, the feet and hands are ok after change the skin color. But if i do this without any custom stuff on the old models, the belt also disappear.

darkvexen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #412 on: December 15, 2018, 09:07:41 am »
Are you able to send me a copy of the patch but without the Tauren models? I have my own edit for them :D

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #413 on: December 17, 2018, 06:10:50 pm »
Are you able to send me a copy of the patch but without the Tauren models? I have my own edit for them :D

You hating cows? :<  But no i dont make a extra version^^.

Krezzyi

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #414 on: January 11, 2019, 10:58:32 pm »
Hey, I see that you're pretty determined on keeping toes on the character models, but is there any chance at all that I can persuade you to inform me at least how to fix these toes?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #415 on: January 12, 2019, 04:44:34 pm »
It dont need do be fixed. I wanted this. To save polygons i have to choose, feets with toes ore feets without toes. I make it with toes, so there are no other feets inside the model.

Krezzyi

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #416 on: January 19, 2019, 04:55:54 pm »
And you don't happen to have a version without toes that you'd be willing to upload?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #417 on: January 20, 2019, 04:40:53 pm »
And you don't happen to have a version without toes that you'd be willing to upload?
I dont have and i dont want^^. Im not complete sure but it looks so that levis models have the feets without toes.

Haulrik

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #418 on: January 26, 2019, 01:33:56 pm »
There is NO WAY yo have npc wod characters models ?? That's extremely sad.....

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #419 on: March 09, 2019, 02:35:53 am »
After Leeviathans mod this is maybe not the first choice anymore, but i found a solution for the gnome spells hand and for the scourge male spell. Also the up mounting bug on Mechastrider is fixed.
Just Patch-A is new.