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Author Topic: [Developer Diary 2] Na´Uhri development  (Read 10111 times)

Steff

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[Developer Diary 2] Na´Uhri development
« on: March 30, 2016, 06:08:29 pm »
As wod seams now to realy be the goal I started again on maps. The plan ist to rework the startisland we still have and the first zone to the startozone for the Na´Uhri race.

In the moment I rework the startisland to fit with the wide lakes nature style and expand it to get more space for the first save area quests. The character will get generated on this island and after you finished the quests you can get by ship to the continent.

I also rework the maps with wod models to fit to the new client. Here a first work in progress image of the island. I just started and will post from time to time new screens that show the progress. Also soon some wod ingame screens.



http://imagr.eu/z4yyl



http://imagr.eu/wpEjV
« Last Edit: August 21, 2017, 11:30:26 pm by Steff »
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Uthil

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Re: [Developer Diary 2] Watertrolls development
« Reply #1 on: March 30, 2016, 11:55:06 pm »
Woa, nice work man, i like how realistic they look. Looking forward for more.  :)  ;)
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Steff

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Re: [Developer Diary 2] Watertrolls development
« Reply #2 on: March 31, 2016, 12:15:44 am »
Thanks.. But it is much sketched and fare from finished.
Texturing is bad and many work need to be done.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Grymskvll

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Re: [Developer Diary 2] Watertrolls development
« Reply #3 on: March 31, 2016, 03:37:07 pm »
Looks cool already. Looking forward to progress.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Adspartan

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Re: [Developer Diary 2] Watertrolls development
« Reply #4 on: March 31, 2016, 08:39:46 pm »
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Legion > Wotlk converter
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Steff

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Re: [Developer Diary 2] Watertrolls development
« Reply #5 on: April 01, 2016, 07:32:12 am »
We worked the last weeks on the switch to wod client. We also get away from the demo game idea and directly implement it likewow is. So we start with 2 till 4 races including all starting areas. The rest stays as planed. Now wow races and classes or world. All new.
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Adspartan

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Re: [Developer Diary 2] Watertrolls development
« Reply #6 on: April 04, 2016, 12:09:38 pm »
I was asking for noggit 1.5 actually  :?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Legion > Wotlk converter
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schlumpf

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Re: [Developer Diary 2] Watertrolls development
« Reply #7 on: April 04, 2016, 01:47:31 pm »
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [Developer Diary 2] Watertrolls development
« Reply #8 on: April 04, 2016, 03:34:49 pm »
Quote from: "schlumpf"
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.

Please tell me this is a joke.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Amaroth

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Re: [Developer Diary 2] Watertrolls development
« Reply #9 on: April 04, 2016, 03:37:03 pm »
It sounds too real to not be truth. Guys, when will world finally learn from open source standarts and achievements...
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Steff

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Re: [Developer Diary 2] Watertrolls development
« Reply #10 on: April 04, 2016, 03:41:19 pm »
I push all my changes to the repo bernd.. all is in. But I release a binary if all the stuff is implemented and tested I have on my list. Till then everyone can compile this 1.5 from repo. But on own risc....

Beside this it seams that I am the only one doing this constantly beside you. So please flame the other more :)

https://bitbucket.org/berndloerwald/noggit3/commits/all

Last I started is wod saving. So noggit should just save the adts you edit in 335a also in wod format to another seperated folder. Its a hackfix but makes live much easyer and faster till other tools work. I am not the big data guy so if someone wants to help me. Feel free to skype me.
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Skarn

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Re: [Developer Diary 2] Watertrolls development
« Reply #11 on: April 04, 2016, 08:38:53 pm »
Quote from: "schlumpf"
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.
My counting is at 6 now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [Developer Diary 2] Watertrolls development
« Reply #12 on: April 05, 2016, 12:20:41 pm »
If the changes are pushed not really a problem, anyone can compile a binary.
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Steff

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Re: [Developer Diary 2] Watertrolls development
« Reply #13 on: April 05, 2016, 01:54:43 pm »
Mine are. The other 5 not....
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Steff

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« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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