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Messages - Piccolodmq

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1
Hi there

I still dont get how the structure of CreatureModelDisplay model works.


When I am creating a Custom model, I know I need a Creature model Data id number in the second column.

Question is how do I know what goes where in 7 - 8 - 9 - 10 column.

Sometimes I find, one simple BLP file in the creature folder, like Pigman.blp.   And easy as that,  something there are more BLP, with skin color, so I have to put in column, 7 Pigman.blp, and in column 8 pigman_brown.blp. as an example.   

But this is with some models and other just have different configuration of how you arrange the Blp in the creaturemodelDisplay.dbc.

Could someone guide me of how I should arrange this custom models CreatureModelDisplay values? So I dont get White or green models?

In the picture below I get white models on both Pigman and Alpaca models... no matter how I arrange BLP info in them.

https://www.mediafire.com/view/u3q51ffzd23zaz3/help.png/file

thanks!

4
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 06:55:44 pm »
Hi there

I have a proposal.  I have a Multi Race Patch (worgen, pandaren, goblin, tuskar, etc), with Broken WOD characters and NPC (Classic errors like the Jaw not working, etc).   

Would you fuse both works, and I could provide the files for both, patch, dbc, and core changes so everyone can have this?  A clean multirace patch with WOD characters and NPCs?

5
Thank you for this update, it seems really helpfull.   People seem to be out of emulation lately and specially in modcraft.   Nevertheless good work.

6
"Retro-Porting" / Re: Retroporting FACTIONS(5.4.7 to 3.3.5a)
« on: September 21, 2018, 02:23:58 am »
I apreciate the answer.   I did exactly that and it worked like a charms.   Faction related DBCs are really similar from MOP to WTOLK, so it was easy work.

THanks anyways !

7
"Retro-Porting" / (Possible RELEASE) - BROKEN ISLES
« on: June 23, 2018, 06:09:21 pm »
Hi there again.

I retroported the Broken Isles, with almost all textures and WMO working, but I am having troubles getting the Ground Clutter Effects working.

I got it to work on Draenor, using this guide from Anthony a while back.
&t=98s , Basically you use a Tool (that I can not longer find), to manually Retroport NODTX files that contain the Ground Effects files.   Put them back on the Patch. And use DBC's from Legion and Wod, with dooad info (GroundEffectDoodad.dbc  and GroundEffectTexture.dbc), wich I also had.   

Since I didnt had the old tool mentioned in the tutorial I used for Draenor, I used this new tool wich is more up to date, and capable of doing Legion and WOD http://www.model-changing.net/files/file/62-legion-wotlk-multi-converter/.

But again, it didnt work for Legion.   

Could someone help?   If I get everything to work.  I could release it as a complete work here.
http://www.mediafire.com/view/4a2jrhfhizihb95/LEGION%201.jpg

(NO GROUND CLUTTER)

http://www.mediafire.com/view/7demf97bafc9anb/LEGION%202.jpg

(WEIRD SHADOWS)

http://www.mediafire.com/file/l4kfb592hfyd626/LEGION%203.jpg

(SURAMAR)



8
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 23, 2018, 12:24:14 am »
Great job, as always.  This deserves more attention.

Question, does the Fire Elemental work?

i get this :(

http://www.mediafire.com/file/aa9bnjxlaw4b93v/New%20Bitmap%20Image.jpg

9
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 22, 2018, 05:20:33 pm »
We do miss, your classic PIC with all the models in the patch :)

10
"Retro-Porting" / Re: [Question][Solved]Problem with the Mechastrider
« on: June 02, 2018, 04:32:52 am »
You finally made it :)

11
Miscellaneous / PHASING AND QUESTS QUESTION
« on: May 24, 2018, 06:12:28 pm »
I dont know how phassing and quests, work.

I see this FLAG, in Quest_Template = 4194304   QUEST_FLAGS_UPDATE_PHASE_SHIFT

And I tried searching in the the DB for this Quest hat make Phase change both in NPC and Gameobjects, but coudnt find anything that I can replicate.

http://www.wowhead.com/quest=12474/to-fordragon-hold,

I am trying to have a Quest change me to another Phase or the NPC's to my phase, either way.

I have tried using Mod Phase 1,2,3 and others, to the NPC that gives the quest I want.

THis one http://www.wowhead.com/quest=25392/oh-deer

But the NPC is still only availble on the command  GM ON.

... So what I want is, when XXXXX quest is complete, YYYY NPC to become visible or in my phase.

Or is there an easier way to do this?



12
"Retro-Porting" / Re: Can't repair items above wotlk item level
« on: May 18, 2018, 06:19:10 pm »
Thanks a lot for your help!  I just directly retroported a WOD durabilitycosts.dbc, and it work right away!

13
"Retro-Porting" / Re: Can't repair items above wotlk item level
« on: May 17, 2018, 08:24:14 pm »
Dumb Question number 2.   WHere is this in the DB?

14
"Retro-Porting" / Can't repair items above wotlk item level
« on: May 17, 2018, 03:40:58 pm »
Hi there, where in the DB or DBC, should I fix this? I have retroported all items from Legion/WOD/MOP and Cata, but cant repair items that have item level 333 or above (in other words, non WOTLK items).
If I take the item ingame with Item level above 333 to a blacksmith or any npc that can repair It will be able to repair it. So if its durability goes to zero, I cant wear the item anymore.

THis means, the durability keeps dropping until the item cannot be weared.

Is this a DBC or DB fix?

Thanks!

15
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: May 15, 2018, 05:04:52 am »
I got more BFA models, but I guess you alredy have too :)   , I figure out how to do it :)  thanks!  just  switch creature model data name with the new name model, (chicken to chicken2 with its file path, and change in creaturemodelinfo the new name of the BLP

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