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Messages - Piccolodmq

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181
Has anyone else got the trouble i got, where if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?    

Is there a way to prevent this?   I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps.   For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.

Can anyone guide me on the right track on fixing this?

182
What do you think Rangon / Salagon?  can anyone help me? PM me.

183
Then this whole website is illegal and should be brought down.     I know that bringing all the models of WOD characters takes hours, days of work and since i dont have time to do it... I am willing to pay to show apreciation for those who make this.

184
Ill donate to have a complete set of texture for all the races, or most of them.   Does that sound good?

185
"Retro-Porting" / Paying for Wod character models
« on: December 29, 2014, 06:52:08 pm »
Paying for someone to get me WOD character models.   Is for a custom 3.3.5a trinity core server. PM me or write here in this post :)

186
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use.    I know for lots of people this is piece of cake.  And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game.  

I can use the dbc editor, and also make basic sqls in the database.   Just need to be told what dbc files to play with and the same with the sqls.

thanks!

187
Quote from: "MR. Farrare"
Quote from: "Piccolodmq"
I can provide you with a better place to upload this file.   I have a paid mediafire account

cool it will help for wmo m2s the patch nearly 2 gigabytes

Mr Farrare PM me to give you Login and password for Mediafire account.

188
Mr Farrare PM me to give you Login and password for Mediafire account.

189
I can provide you with a better place to upload this file.   I have a paid mediafire account

190
Tutorials / Re: [TUTORIAL] Graveyards For Custom Zones for Trinity.
« on: February 10, 2014, 04:04:59 am »
i have followed, many guides to try to get Noggit to open... ( i just need it for this part of the the gy tutorial).  and no luck. I extracted the maps... changed the path for the client in the noggit_template... it just opens and closes...  

Really hate noggit because it is a tool that just to get it to open its a mess.. I have even  uninstalled my 4.0 version of .net and downloaded 3.5, and it still doesn't work..

So no clue what could it be....

Any other tips to get noggit open or something to bypass noggit out of this gy tutorial?

191
Tutorials / Re: [TUTORIAL] Graveyards For Custom Zones for Trinity.
« on: January 24, 2014, 08:45:09 pm »
Quote from: "Steff"
Noggit dont edit dbcs.  There you use an dbc editor?
Mydbcedit somerimes bjggs.  Just change value again.

You can use noggit 1.2 or 1.3 ci81

 For DBC Editing I am using Taliis, the problem I am having there... is in colum 23, of the areatable.dbc I cant change any values as sugested in this guide.

I am about to pay someone, here to help me with this?  Anyone?

192
Tutorials / Re: [TUTORIAL] Graveyards For Custom Zones for Trinity.
« on: January 22, 2014, 06:32:35 pm »
Quote from: "Steff"
You need noggit always for a custome zone :) and you need. To create new entrys in areatable. Dbc and attach them in noggi t.

Thanks for the quick answer. Now when it says, that I need to change the map.dbc in column 23 to areatable.dbc entry we just made... it wont let me.  I type in column #23 and it lets me type but when I am done.. it just erases what i putted and goes to zero.  

So what version of Noggit would you recommend to make a custom gy?

193
Tutorials / Re: [TUTORIAL] Graveyards For Custom Zones for Trinity.
« on: January 22, 2014, 04:32:13 pm »
Sorry to necro this... but i got a question.    Do I really need noggit for this?  Or is it just to mark the spots in the custom map and to check if the names of the maps are showing?  Because I am trying to et noggit working in my computer,... and it simply wont start... can I just modify the dbc and db tables and add it to a patch?

194
Serverside Modding / Re: Whats the best way to star world edtis?
« on: September 09, 2011, 07:19:52 am »
Tx for your helpo! so for example i downloaded Jeuties, repack for 3.35a,  Can i use the tutorials i see around here to try and do some edits, or you recomend compliling my own core?

195
Serverside Modding / Whats the best way to star world edtis?
« on: September 07, 2011, 08:35:39 pm »
I mean there is mangos, arcemy, skyfire, trinity, and of course, the hated but easy to use repacks,   I got up a good 3.3.5a repack, working and was wondering if this is nay good to use start editing zones using tutorials here?   or not?

tx for the help in advance!

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