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Messages - bizzlesnaff

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A small success is to announce  ;D
I managed to display the objects in Noggit and in the game. However, the textures are not displayed correctly.
I do not know where the textures should come, or how I could change the folder structure.

If someone had a hint for me I would be very grateful.

In Noggit with "F8" I can see the textures I've used. It looks like the texture path didnt change, so that the path is still: "c:\user\...etc" How can I change this? to "world\textures\custom"?

Miscellaneous / Re: [Question] WMO trouble with doodads
« on: July 22, 2019, 12:19:46 pm »

Hey there,

I'm a little bit in trouble.
Since I started with noggit I dream of being able to change everything in "my little world".

Of course, this includes your own objects. Over the years I have always put this back because it seemed too complicated and I did not have so much time.

Now I would like to try but of course have direct difficulties.

Mostly I have the difficulties because I have other program versions than the tutorials.

Does anyone know a comprehensive tutorial that structures every step from start to finish, from creating in blender to inserting it in the game?

I tried to follow this tutorial, but unfortunately no more pictures are shown:

Thank you  ;)

Miscellaneous / Re: [Request 3.3.5a] Title Swap
« on: July 01, 2019, 08:41:08 pm »
Maybe I did not quite understand the point, but can't you just edit the title dbc file and change the names?

May it a solution for you, if you just edit one reputation faction which is unused or "unusual" for player? That would be the easy (and a little bit dirty) way I guess.

Miscellaneous / [Question] WMO trouble with doodads
« on: June 15, 2019, 08:40:05 pm »
Hey there,
I've tried to use some models from BFA or Legion (not sure) from the internet in noggit. I expected the worst and was pleasantly surprised. In it is fine (few textures are missing, but no big deal)

The good new is, if I visit the building inGame, the client didnt crash. But the nasty white/blue boxes are everywhere.

I've searched a little bit and tried this:

Here is the 010 File:

Problem now: After my edit, nothing changed ingame, the boxes are still there..but noggit is closing now after loading the map.

Level Design / Re: [Question] Noggit 3.2 Water Bug
« on: June 14, 2019, 11:32:35 pm »
Great! That was the problem, thank you! :-*

Level Design / [Question] Noggit 3.2 Water Bug
« on: June 14, 2019, 09:52:14 pm »
Hey there,
I'm playing a little bit around and it looks like that noggit cant save different water on the same map. I have created a river that is interrupted by a waterfall. But Noggit only save the lower water (about +-0 high)
It's not even the same ADT.

Any Ideas for me?

General / Use Objects from other Games
« on: February 09, 2019, 03:03:21 pm »
Hi there,

I've a question about the objects which are used in noggit.
It is possible to use some objects from higher versions of world of warcraft. Could there be a way to use models from complete different games?
It should be exactly the same. I'm rly not that good with stuff like blender or 3ds max.

Anyone with experience? Maybe already a tutorial and I just didnt find that?

Noggit / Re: Noggit with ~5 fps
« on: February 08, 2019, 03:59:38 pm »
Thank you, worked for me :D

Also the latest version of noggit (3.2614 I guess) is working wiuthout a problem ::)

Noggit / Noggit with ~5 fps
« on: February 08, 2019, 01:00:17 pm »
Hi there,

after a while I'd like to start again with noggit, but as writen in the title I've a big problem with the fps.
I use a Predator gaming laptop, so I guess the performance isn't the problem.

It doesnt matter if noggit is in full window mode or not. I've max 7 fps, most about 3-5.

Anyone got an idea what I could change?

I use the Noggit version "3.1222" for wotlk and also tried "SLD 1.2"

Honestly I've no idea how to script spells, but I think nobody can help u without the script you worked out..

Man, that's great!  :)
Can't thank u enough ;)

Yes, u're right :D That's not exactly the information I need :)
I'm missing the one information: Which command can I use.
So if two players with the same guild are meet in an ffa area, how it is possible to create an script update or whatever so that they get the same faction. And what is the right syntax? Something like:
If (player->GetInCombat)
    If (playerGuildID == victimGuildID)
            player->SetFaction 35

Man..I whis my english would be better, so I can tell you guys exactly what's my problem :D
If have many ideas, how to handle my problem, but I have no idea how to bring it down to a code :P

Which "guild reputation" ? I don't know exactly what u mean.

I hope, that u don't write this for me :D I like to get it by myself.

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