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Topics - Steff

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1
General / Back again
« on: January 30, 2018, 08:04:39 am »
Hello MC people.

I was sick some weeks and in Hospital. Thanks to all helped cleaning the bot mess here and special to Schlumpf to bring back online the site. It would be great if the people helped the last weeks would stay active and care to run the site. If you have any suggestions how to make the community better and how you could help, just PM me or write your ideas here in this post.

2
Tools / MOVED: Cataclysm Spell Editor?
« on: September 26, 2017, 09:35:10 am »

3
Tools / [Tool] Free Far Sight Machinima Tool
« on: August 31, 2017, 05:59:46 am »
Description
Free Far Sight is a tool to control wow from outside to change light, daytime and skybox settings.
It is created to take screenshots and camera flys for machinimas but it is also great to test around with skybox settings and have a look at your build at differend daytimes.

Start wow over the wow.exe (32bit). Login and start the tool. Now you can use it and see the changes direct in wow.

Download for WoD 6.1.4

https://bitbucket.org/Kyssah/ffs/downloads/FFS_624_21742.7z

Here a video that shows what is possibel and how to use it.




4
Maruum / Maruum project history
« on: August 22, 2017, 01:08:16 am »
If you are interested what we did in the past here are some(many) screens from the old wotlk project.

Add Kaguls custom model to the cerill map.






-----
i startet to make a Highelf WMO Set:






You can walk into the most houses, too.

Greez Kagul
-----
hey folks,

here the 2nd WIP of the jail : details have been added. (Has been said in the feedback too)





greez Kagul
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hey guys,

below you'll see the first WIP of a jail, which will be one of the first instance we'll have.






greez Kagul
-----
next update:

i did a job for axel, a darkelvis gate ( it's really huge, the green dot is a human)



and i did a ship update ( version 2 with sails down and canons)



greez kagul
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small update:

i tested 3 custom wmos ingame, they almost work without problems.

outpost:





ship:



elvenbridge:


greetings
-----
Hi folks,

i got slowly into 3d moddeling and here we have the first custom wmos for maruum ( still WIP)

Elvenbridge:


Humanbridge:


Human outpost:
http://imagr.eu/up/53e541525a660_Unbenannt.png

I appreciate every feedback!

Kagul
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Start to rework the coast. Add some new mountains to cover the other camp.



I did also some more work on the city some weeks ago.






-----
I started. To build some keep/town set latly.

In the moment i  use my rare time to code on the quest editor


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Now all model parts are re UVMaped. And added some m2s.

Also start to model a harbor at first platform.









Now UVM maps work also right.

The texture tileing values donĀ“t work during export.
Need to set it direct in UVM mapping.



Did some first tests with custom WMOs.











Filling wide lakes










As the testserver is FONALY working again. I found some time to work on my stuff again.









New ground texture set for glooming planes.



The flowers are finally gone



Some map work



I did some adjustments to the reagion map.



Teaser


Kagul made a nice teaser. Have a look.



New images from heavens eyes.



A lighter reagion inside whispering woods.
Less trees and many smale ponds and rocks surrounded by dense forest.













Whispering woods - a quest cave entrance.









Whispering woods



I started to build a smale gnomen farm in a sidevale of whispering woods.







Whispering woods is growing.









Details needed. Also think i will place some animals what will also make it nicer

Swamp ground effects set











Whispering woods ground effects set







Create a banner for the cult.







Edrium Caslte work



So after some days of working on start cam and login now again some zone stuff
It still need much details.













Wide lakes ground effects set.


I have created 2 groudneffects sets for wide lake. One for gras and one for the road.



And again some more trees in wide lakes <!-- s:) -->:)<!-- s:) -->



5
Maruum / [Developer Diary 3] Eluon city
« on: August 22, 2017, 12:01:43 am »
I started to fix Eluon city. It had some collision bugs in the past in WotLk. Also it uses many custom wmos and m2.
The WMOs work fine in WoD but I have to upconvert the m2s to work with the new client.
I also will integrate the city into the Maruum map. It should get the first major city for the game.

This build is done by Eluo some years ago. He workd for month on it and it is build out of over 10 000 models on 2 ADTs.
As fare I know one of the first builds using custom m2s and wmos.

Here are some images of the progress.


Direct after the integration into the Entara map and upconverting the adt with Luzifix converter. Much stuff is missing :)





Add missing textures



Add missing WMOs like the stairs here.



Start to upconvert the m2s. Thanks here to Mr.Faarrare for his help.
Here you can see the custom m2s for sidewalk.



Fixing collision of the m2 used for the ground.



Fun with alpha


 
and fixed



It is getting fuller.





Started to connect the adts to the Entara continent and add first water.


6
Tools / Casc Explorer
« on: June 23, 2017, 05:24:12 pm »

7
General / Tutorials
« on: June 09, 2017, 12:14:21 pm »
In this post I will link several important sources for people new to wow modding to give a guideline where to start. WoW modding is a fun thing but also sometimes a hard task. Take the advice from us and read what you can get to make your live easier.

Wrath of the Lichking Tutorials:
http://www.modcraft.io/index.php?board=78.0
https://www.youtube.com/channel/UCCDNjUz3_MCPXY-UwfFdXpA
http://www.model-changing.net/tutorials/category/1-beginner/
http://www.modcraft.io/index.php?board=118.0


Warlords of Dreanor Tutorials:
http://www.modcraft.io/index.php?board=107.0



8
Development discussion / (closed) Duplicate feature behavior
« on: June 08, 2017, 08:17:46 am »
Duplicate feature behavior

I added a new shortcut (ctrl + b) to noggit lately that duplicates the selected model.
Like ctrl + c and ctrl + v but in one step.
There are multiple posibillities to do the implementation and  I want to ask you how it should work.

1. Should it duplicate the model on the source model position or on the cursor position. Second way you can already place it where you want and save one step?

2. Should duplicate also copy the model to the clipboard so you can add this a second time by pressing ctrl + v or should duplication not change the clipboard?

9
During development you also have to think about existing stuff and perhaps clean it up. Simple because it is no longer needed or the reason it exists is no more. In the cursor section we have 2 of this cases.

1. Delete the not visible and she vertices styled cursor.
- The non visible never hand any seance to me :)
- The yellow vertices is the original first cursor at the time we had non other. It was long useful to past models from text file in combination with the turned of auto selection mode. Now past from text file copy the model to clipboard so the cursor makes not relay scene anymore.

2. Delete auto selection mode switch
- In the old days the selection did not auto follow the cursor. We changed this during development but the user was able to switch the old mode on again. After changing the past from text file behavior this mode has no relay scene and I want delete it.

So any good reasons against this tasks?

10
Development discussion / Read me
« on: June 08, 2017, 07:17:34 am »
In this board we want to discuss feature decisions we have to make during noggit development with the community. If you are interested in active support then activate notify for this board and try to give us your feedback for every question we post.

We will post questions to the community and let them open for discussion for about one week. The time limit is needed so we can go on with development.

11
Tools / 6.2.4 client
« on: May 28, 2017, 01:28:34 pm »

12
General / Best custom noggit maps of all times
« on: May 01, 2017, 11:09:05 pm »
During the years many people did many wonderfull stuff with noggit. And sadly many of this work is already forgotton. I want to make a coolest maps contest and you should nominate the maps we will vote. After this we will create a poll and give them a order. The main problem we have to face is that there are no images or even patches out there to get some images from to present them here. I hope you all help to preserv some of our history.  So we need map imahes creator year and perhaps some backgroud infos about the work. So search your harddrives and post what you find.

13
General / other web resouces
« on: March 12, 2017, 09:39:57 pm »
Hello community.

I want to collect here links to other resources in the web to modding related websites. Api descriptions, blogs , communitys.

So post all what you think is usefull and we will add it to the list after testing it.

14
General / Board structure.
« on: March 08, 2017, 03:53:44 pm »
We plan to rework the board structure a bit and I want to ask you!

Have you ideas and suggestions how this board schould be?
Feel free to tell us your ideas.

15
Noggit / Dev question : Texture filters
« on: December 28, 2016, 11:53:32 pm »
I currently rework and test the noggit UI.
Yesterday I added some more usefull word filters to the texture filter window.



Now the window is getting to big I think for smaller then hd screens.
Now my question is.

Are the zone filters usefull or could I just take them out.
I never used them and even if they are gone you can just reload noggit and only load the textures of the zone you want. This way you get the same result. Only textures from one zone.

Please vote and tell me your reasons why they are needed.

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