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Topics - The_Tauren

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Random / Vanilla: Adding New Class/Race Combos
« on: August 10, 2019, 01:23:02 am »
I'm trying to add dwarf mages to my server. Looking in charbaseinfo.dbc, the combo is already in the file. why arnt they showing up in character creation?

Miscellaneous / Stormwind Tilesets
« on: April 17, 2015, 09:12:49 pm »
I feel silly asking for this, but I can't seem to find the correct tilesets that match up with the Stormwind map. (The separate one). I'm looking to replace them with another texture. Basically I can't find the folder they're located in in any of the MPQs. (Both wotlk mpq and mop) If anyone knows them or know which mpq I should look in, I'd appreciate any help thank you.

Level Design / [QUESTION] Altering Skyboxes
« on: April 02, 2015, 05:25:07 am »
I plan to recreate Duskwood pre first war. The dark, gloomy atmosphere doesn't fit, so I'm hoping to replace it with lighting similar to Elwynn Forest. What should I edit to do so?

Noggit / Import.txt
« on: April 01, 2015, 06:55:09 pm »
For some reason, even though I copied/pasted the treepath of the WMOs and M2s that I wanted into import.txt, they do not show up under assist>from text file


Is what my import.txt contains. Any suggestions why it's not working?

Modelling and Animation / Change Size of Shoulderpads
« on: March 28, 2015, 06:17:29 pm »
The shoulderpads for the Forsaken and Broken Draenei use to be somewhat bigger than they are now. Is there a way to fix it, or increase their size?

What they look like now: ... 1011044145

What I'm aiming for: ... v.jpg.html ... d87636d157

Noggit / [Noggit 1.3] How Can I Fix Water Opacity?
« on: September 07, 2014, 12:24:40 am »
Noggit 1.3 saves water but not the opacity. Therefore, it makes the water look weird as water goes to fatigue black water. It makes instead an obvious square of the water on the adt.

Is there a tool to give water the automatic opacity?

Noggit / WMOs Doods Flicker When You Stand In Them
« on: August 19, 2014, 01:49:08 am »
WMO doodads  flicker when you stand inside them Ingame. Any solution to this problem? In others my character flicker in WMOs without wmo doodads.

Noggit / [Help!] Importing Parts of WMOs from WMV into Noggit
« on: August 17, 2014, 11:56:16 pm »
Hello. It seems normal WMOs work fine, but parts of wmos don't.

For example, WorldWmokalimdorthunderbluffdruidmesaa.wmo works fine, but WorldWmokalimdorthunderbluffdruidmesaa00.wmo does not. Is there a way to implement these WMOs? They are pieces of the entire WMO, but I just want the pieces. Any help?

Texturing and 2D Art / [Help!] Edited Face Textures
« on: July 29, 2014, 03:01:18 am »,MrP4yGz,jCTRJD3#1

So I'm trying to edit my Orc's face to give him scars, but editing the .blps isn't working. Above is a screenie of everything I've done, and an aftermath of reskinning (Which got me no where). Instead, if I browse my characters on character screen, my Orc is given the distorted face of a previous character (This case a Nelf) which is I assume an error.

What am I doing wrong? ;l

Miscellaneous / [Question] Alpha Character Models
« on: June 07, 2014, 11:08:47 pm »
Is this possible? I'd like to use either the Tauren male pose or the Human's, but I'd probably replace every with their original alpha model.

I figure you have to convert the .mdx to a .m2, but I'm kind of stomped at that part. Does anyone have a recent tutorial in doing this? Thanks for your time!

Miscellaneous / TBC Alpha Blood Elf Model
« on: June 06, 2014, 02:32:51 am »
Anyone got this laying around? I've been searching it, even downloaded the friends and family TBC alpha. Though thee blood Elves didn't use the model and instead just a slimmer version of what we have now. That's not what I was searching for.

I'm looking for the other one. To me, the original original model looks similar to a Nelf, but modified. I think the city guards use something close to it.

Some pics of what I'm looking for: ... Elves.jpeg ... delves.jpg

Noggit / Missing Tiles
« on: March 22, 2014, 11:50:16 pm »
So, basically I've been working on a World Edit and when I now load it there's a huge missing chunk of lands. Tiles are gone.

I don't know why this happens. Before when I save it everything was completely normal. Is there a cause to this bug or is it just random?

Noggit / [Bug/Error] Tiles / Land gone?
« on: July 20, 2013, 04:24:10 pm »
Hi! I've been editing Camp Aparaje, and today I opened Noggit to see blue voids and gaps in between land.

I can't post pictures or links since my account has no permission.

Is it an error? Corrupt ADTS file? (It fixes after I remove the ADTS files but reappears with custom edits)

Can I fix it? Did I do something wrong? Dx


6809 - (Video.cpp:282): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE

Does that mean anything?

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