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Messages - zzeff

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Showoff - what you are working on / Re: [Showoff] Dark Age of Warcraft
« on: August 14, 2019, 07:13:56 am »
here are the new classes

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Showoff - what you are working on / Re: [Showoff] Dark Age of Warcraft
« on: August 14, 2019, 07:12:55 am »
Here are some screenshots

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Showoff - what you are working on / [Showoff] Dark Age of Warcraft
« on: August 14, 2019, 07:09:36 am »
Hi, I'm new to this community but have utilized some of the tutorials and information here to create my first server.

I am calling it Dark Age of Warcraft. It is intended to bring together two great MMORPGs - Dark Age of Camelot and World of Warcraft Classic.

Dark Age of Camelot SI has great class and RvR design, but did not run smoothly.
World of Warcraft classic has great class and game engine design, but PvP design was poor.(early phases of PvP are good)
So why not merge them?

My Goals
-3 Realms (Implemented)
Alliance(Paladin Only Realm), Horde (Shaman only realm), & Northrend (Melee focused realm - similar to Midguard)
-Realm Uniqueness (Realm specific classes - Partially Implemented)
Currently 2 New Classes and 1 altered class for the Northrend Realm
  • Healer - Similar to DAoC Healer. Pure support class that provides crowd control, heals, and buffs.
  • Berserker - Similar to DAoC Berserker/Mercenary
  • Beastmaster (altered hunter) - Melee and pet based hunter similar to WoW Rexxar
-Realm Ranks (not implemented yet)
Similar to DAoC realm ranks, where each rank provides a skill point and potential new abilities.
-Open world RvR (not implemented yet)
Objectives that players compete for that provide buffs for the realm (Similar to DAoC relics)

I have been working on this as a solo project and was wondering if anyone was interested in doing some testing and editing.  I would like to test if the 3 realm game design is fun to play. I'm also trying to gauge peoples interest to determine if I should continue working the project.

Please send me a PM to link up on Discord. Please no Russians...

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