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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: leeviathan on November 13, 2017, 12:07:51 am

Title: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on November 13, 2017, 12:07:51 am
This adds Warlords of Draenor character models to the game. Includes TBC character models, includes NPCs, includes Cataclysm Goblins, includes HD helms/shoulders

Send help

(http://www.mediafire.com/convkey/3adc/rbk28z6o2frjvamzg.jpg)

Optional Boneless Undead (image) (http://www.mediafire.com/convkey/9dba/albi52560n1h6vgzg.jpg), Optional Draenei Redesign (image) (http://www.mediafire.com/convkey/e5db/t3rl4xn2c363149zg.jpg)

Download for Classic (v1.12.1) (https://www.mediafire.com/file/g71zgrp51oxygk1/Leeviathan-s_WoD_Character_Models_%281.12.1%29.zip/file)

Download for Burning Crusade (v2.4.3) (http://www.mediafire.com/file/wi1sd7dw7sdmd3m/Leeviathan-s_WoD_Character_Models_%282.4.3%29.zip)

Download for Wrath of the Lich King (v3.3.5a) (http://www.mediafire.com/file/nkdszrg8nsh9t76/Leeviathan-s_WoD_Character_Models_%283.3.5a%29.zip)


Known issues:
sheath/unsheath emote doesn't work on some models (CL, BC only)
some goblin NPCs use the old model


[update 11-12-2017] Corrected Undead Female model (initially uploaded wrong version which had transparent fingers and no eye-glow effect)
[update 11-13-2017] Cone of Cold hack fix added; TBC character emote sounds added
[update 12-02-2017] Fix to stuttering Framerate issue
[update 10-11-2018] Fixed "Dragonmaw Foreman" npc texture
[update 12-27-2018] Added WotLK version with many improvements (i.e. improved facial textures, helmets/shoulders, etc.)
[update 12-29-2018] Improved Wrathful Gladiator's Chain Helm positioning for Blood Elves. Included Optional Boneless Undead patch with download.
[update 12-30-2018] Fixed some helms/shoulders that were rendering too dark. Adjusted Blood Elf Males' held weapon positions.
[update 01-01-2019] Adjusted Blood Elf Male mounted sitting position, fixed opacity issue in Blood Elf Female glove and boot cuff geosets, modified HelmetGeosetVisData.dbc to prevent a few helmets from hiding Undead facial features
[update 01-07-2019] Fixed fishing animations for BEM, GnM, GnF, OrM, TaF
[update 01-07-2019] Added Gnome Female bulky boot geoset
[update 04-05-2019] Added Cataclysm Goblin NPCs, integrated better faces/helms/shoulders into the CL, BC versions of the mod. Added optional Draenei Redesign.
[update 04-09-2019] Fixed a random crash bug related to textures, fixed Night Elf Male teeth not showing, added missing sounds for various emotes, added a new hairstyle to my optional redesigned Draenei male
[update 04-15-2019] Fixed a random crash caused by a particular helm (BC), adjusted Tauren Male capes to prevent clipping, adjusted a few things in the Draenei Redesign
[update 04-15-2019] Made DK eyes glow through partially transparent helms, made Human Female cameras work with 3D portrait addons
[update 05-08-2019] Adjusted sitting position on mounts for many character models (most were sitting a little too low), added NPC goblin hairstyles and facial features
[update 06-04-2019] Fixed Darkmoon Faire crash. Made Night Elf Male capes double-sided.

Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: darkvexen on November 13, 2017, 12:17:32 am
Amazing work
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Finsternis on November 13, 2017, 01:07:03 am
On the pic the hand of undead female is half invisible, rest looks rly nice

Wow, npc┬┤s new too. good job^^
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: crumsack on November 13, 2017, 04:13:30 am
Holy Moly Guacamole I am stoked to see this! Thank you so much @leeviathan!!
I have been reborn to want to "Play" (rather than code ElvUI backport all the time) TBC again now with this final piece of the missing puzzle. Thank you thank you!

PS: This is or isn't compatible with Bambay's mods?
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: darkvexen on November 13, 2017, 05:43:04 am
Holy Moly Guacamole I am stoked to see this! Thank you so much @leeviathan!!
I have been reborn to want to "Play" (rather than code ElvUI backport all the time) TBC again now with this final piece of the missing puzzle. Thank you thank you!

PS: This is or isn't compatible with Bambay's mods?
Tested and works for bambys mod.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Uthil on November 13, 2017, 01:54:31 pm
Thank you mate, nice addition to TBC.  8)
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Agrastyr on November 13, 2017, 04:31:33 pm
Thanks, been waiting for it.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: senshi96 on November 13, 2017, 07:48:41 pm
Awesome, you are hero  ;)
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Skylarc on November 22, 2017, 09:31:46 am
Thank you so much for this Mod :) made my BC experience so much more enjoyable!
I seem to have FPS drops/ Stutters sometimes with this mod, cant figure out when it happens seems random but pretty often.
If i remove the mod all is fine (this is the only mod i'm using).

running 2.4.3 BC, Tauren Female character.

did anyone else report similar problems?

thank you again for your Mod <3 love it

oh and im getting like 120 FPS baseline in BC so i dont think/hope its not a hardware issue. i'm also running Legion fine on this PC
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: leeviathan on November 22, 2017, 04:50:12 pm
I seem to have FPS drops/ Stutters sometimes with this mod, cant figure out when it happens seems random but pretty often.

Thanks for the report, I'll have to investigate. I had similar issues myself, but figured it was because my computer is very old and stuttery anyway.

UPDATE: Something about the BC client itself seems to not jive with any patched-in character model (works fine with creature models). The stuttering thing even happens with the original low-poly character models ported down from WotLK or up from Classic, or even just switching M2s from the very same client; just renaming DraeneiFemale.m2 to BloodElfMale.m2 and placing it in the Character/BloodElf/Male/ directory causes the same hiccup to occur when the client loads BloodElfMale.m2. In fact, changing even 1-bit of superficial information in the hex code of any patched-in character .M2 file will cause the issue. Maybe it's a residual effect from anti-cheat mechanics?

UPDATE 2: Of course I'd figure out a solution 10 minutes after posting questions in every forum I could find. My solution, or hacky work-around, was to change the location of the character models from "Character\..." to "Creature\..." and update the CreatureModelData.DBC file to reflect this.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Skylarc on December 12, 2017, 05:30:10 pm
Thank you leeviathan :) I have played with the updated Patch for about a week and had no issues with stutter at all! works beautifully <3

I made a "race swap" based on your Patch and following this guide (got no experience with this stuff what so ever, im a 3d artist and not at all good with tecnical stuff.) https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/39999-guide-changing-only-player-characters.html

 Everything is still running and looking great after my "swap" :) super happy with my game!

have a great day and thank you again for your work

Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Uthil on December 13, 2017, 04:32:18 pm
May I ask why you need WoWMe to run those? Cant client read the MPQ file as in vanilla or WotLK ?
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: leeviathan on December 15, 2017, 11:36:34 pm
May I ask why you need WoWMe to run those? Cant client read the MPQ file as in vanilla or WotLK ?

Others have done it, but I don't know how to make the client read custom patches without WoWMe in TBC.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Namok on January 07, 2018, 04:14:51 pm
Hey! Thank you very much for this release, thumb up!

Cheers, Namok
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Lulu on January 10, 2018, 11:32:22 pm
Hey, noob here with no experience with mods, just made an account to say thanks and to ask how do i install this?

Have been looking for this for around a week and i'd like to get it to work
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: darkvexen on January 11, 2018, 04:55:34 am
Hey, noob here with no experience with mods, just made an account to say thanks and to ask how do i install this?

Have been looking for this for around a week and i'd like to get it to work
Download wowme.exe, place in wow directory. ( where the tbc normal wow.exe is located. for example mine is E:\World of Warcraft - The Burning Crusade 2.4.3.) Then download the .mpq file. place that in the same area, except now go into the data folder. ex: E:\World of Warcraft - The Burning Crusade 2.4.3\Data. launch wowme.exe and your good to go.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Aeded on March 02, 2018, 11:23:31 pm
Hey, thanks for your hard work, havent found any issues sofar except this fella in netherwing mine https://imgur.com/a/S7ELD
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Bokrael on March 12, 2018, 04:57:30 am
Thanks mate! I am a big fan of this kind of mods. Can't wait to test it.

It would be much better if you manage to make it work without wowme.

For sure will bookmark this thread and follow it. Keep it up.
Title: Re: [Release][TBC] WoD Character Models for 2.4.3
Post by: Arnore on June 26, 2018, 12:00:01 am
This is great, thanks!
Im trying to get the Model Editor exe working with my own custom launcher. It wont work unless I specifically start it from the folder its in. Do you know if it launches with extra arguements or commands?
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on December 28, 2018, 03:40:38 am
Major update: just added a WotLK version with many improvements to the original mod including better facial textures and legion/bfa versions of helmets and shoulders. I will be updating the BC version and adding a CL version as soon as I can.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: mikki0033 on December 28, 2018, 09:07:59 am
I tested your mod for wotlk and was incredibly surprised. NPC is almost the same as in the original wotlk client with only hd textures and no frills of the legion and bfa. You are a great lad who did this job.
I now have a question: in Northrend, all npc are replaced by hd or only a small part?
UPD: found a bug. Some sound emotions such as laughter, etc. are missing. at the Draenei and the Blood Elves.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on January 04, 2019, 03:42:21 am
All Human, Orc, Dwarf, NightElf, Undead, Gnome, Tauren, Troll, BloodElf, and Draenei NPCs use the same HD character models as player characters.

I fixed that emote bug, I must have just grabbed the wrong file initially. Thanks for pointing it out.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: LuckyStab on January 07, 2019, 03:08:37 am
Hello
Can you fix gnome female ICC plate boots? :)
http://immage.biz/image/SUdu

Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 12, 2019, 01:05:03 am
Thank you for the great work! ;D I found this patch to work really well with Finsternis' creature model patches (if you delete/don't use his Patch-K) :) is there some way to add the goblins patch from another thread? there's a patch-C with a modified patch-K there
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on January 12, 2019, 02:28:37 am
LuckyStab: boots are fixed :)

nadszeg: Can you point me to the mod with the new goblins you're referring to?
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 12, 2019, 07:59:17 pm
ofc :) i found the patches in this thread: http://www.modcraft.io/index.php?topic=13861.30
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 12, 2019, 09:34:52 pm
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken... when i deleted the patch-C and the patch-K, everything's good - i looked into the mpqs and i think these 2 patches could be working together because this wod model patch uses different dbc files (no creaturedisplayinfo) like in the patch-F or G
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on January 15, 2019, 11:32:49 pm
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch (https://www.mediafire.com/file/65s9wu7tnxfxwsd/patch-GOBLINS.MPQ/file), rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: csakesz55 on January 16, 2019, 11:31:01 pm
Hello guys!

I love the mod, but I have one problem. I would like to use the WoWFOVFix.exe to automatically set the correct FOV in TBC, but that cannot run the WoWME.exe (I renamed it to WoW.exe, but it complains that it's not the correct one). Is there any solution for this mod to work with the FOV fix exe, or to work with the original exe?

Thanks!
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Nightrider1984 on January 17, 2019, 03:06:55 am
I'm trying to get the WoD character models working and when i insert it into my data folder they load but there eyes are all missing and the faces are really distorted. The client I downloaded has patches patch,patch-2,patch-3 and patch-w. I've tried removing some or all of those in different order and it all results in the same glitch. Some help would be appreciated.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:42:53 am
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch (http://"https://www.mediafire.com/file/65s9wu7tnxfxwsd/patch-GOBLINS.MPQ/file"), rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:43:59 am
Hello guys!

I love the mod, but I have one problem. I would like to use the WoWFOVFix.exe to automatically set the correct FOV in TBC, but that cannot run the WoWME.exe (I renamed it to WoW.exe, but it complains that it's not the correct one). Is there any solution for this mod to work with the FOV fix exe, or to work with the original exe?

Thanks!

There are already FoV patched WoW.exe files on ownedcore, I used them without any problem with wowme.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:45:03 am
also it's a good idea to use the 4GB patch on the fov fix exe to let the game use more ram
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:46:34 am
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch (http://"https://www.mediafire.com/file/65s9wu7tnxfxwsd/patch-GOBLINS.MPQ/file"), rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/

Edit: the link was a bit messed up, but I could open it in the end :)
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:48:46 am
I'm trying to get the WoD character models working and when i insert it into my data folder they load but there eyes are all missing and the faces are really distorted. The client I downloaded has patches patch,patch-2,patch-3 and patch-w. I've tried removing some or all of those in different order and it all results in the same glitch. Some help would be appreciated.

Patch-W is Warmane's WoD model patch - if you have both mods installed, they are conflicting. If I remember correctly they have another patch-W in the data/enUS folder, so that could cause glitches too.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 17, 2019, 10:57:48 am
It's called patch-enUS-w.mpq I think. Delete that too and this mod will work. Or if you want to make sure everything works, go to Warmane's site and download the 'Wrath of the Lich King (old)' client.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Piccolodmq on January 17, 2019, 06:55:44 pm
Hi there

I have a proposal.  I have a Multi Race Patch (worgen, pandaren, goblin, tuskar, etc), with Broken WOD characters and NPC (Classic errors like the Jaw not working, etc).   

Would you fuse both works, and I could provide the files for both, patch, dbc, and core changes so everyone can have this?  A clean multirace patch with WOD characters and NPCs?
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on January 20, 2019, 04:03:00 pm
Hey, I am the guy who posted the Goblin patch, its cool to see it integrated here.

In what order should I load this + the goblins + finsternis┬┤ creature models?
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on January 20, 2019, 04:50:37 pm
Ok, I got it working but it seems like male nightelve NPCs (not player characters) have the femal model with the male skin wrongly mapped to it.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on January 20, 2019, 04:55:01 pm
I also noticed this patch breaks certain models from the finsternis creature patch, like the fire elemental. The databases have to get merged together for it to work perfectly.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on January 20, 2019, 05:16:09 pm
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: nadszeg on January 24, 2019, 09:06:16 pm
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.

Thanks! I tried this and everything's working so far! :D
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: roh777 on January 26, 2019, 10:37:59 am
Hello friend, all right with you, then I found another problem in the helmets, this helmet of the image is wrong in the blood elfs the face of the character was to be all black, it is getting transparent

(https://i.imgur.com/iWoyPeR.jpg)
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: StygianTheBest on February 08, 2019, 04:06:00 am
I read a post on the Warmane forums...

Quote
Using Leeviathan's WoD Character Models being compatible with Finsters Patch-F. Using just those two gives new Player+NPC+Mounts+Creature models. (YES the whole f*cking package!!) Plus I haven't seen any bugs for now.

I did notice a problem with the Baron Geddon and the Flameguard NPCs that share his model. Head ot Molten Core and let me know if it also happens on your machine. I created a GM Island mod that randomizes the NPC models for all of the vendors and everything else looked good.

Any chance anyone knows a quick fix to get those Flameguard's sorted out?

(https://i.imgur.com/bgt5DO7.jpg)
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on February 08, 2019, 11:23:43 am
Any chance anyone knows a quick fix to get those Flameguard's sorted out?
Change the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: StygianTheBest on February 08, 2019, 10:30:03 pm
Any chance anyone knows a quick fix to get those Flameguard's sorted out?
Change the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

UPDATE: Fixed the Fireguard issue. I now have the following working with only one issue I've come across.

PATCH-A - Leeviathan WoD Character Models (WOTLK)
PATCH-B - Goblin (PATCH-C)
PATCH-C - Finsternis Creature 1 (PATCH-F)
PATCH-D - Finsternis Creature 2 (PATCH-G)
PATCH-E - Finsternis TileSet 0.95 (PATCH-T)
PATCH-F - Cata Water
PATCH-G - Cata Trees

The issue is with the Dragonmaw Foreman (Display ID: 21441) located in the Netherwing Mines.

(https://i.imgur.com/pKgaMN0.jpg)
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Finsternis on February 16, 2019, 04:52:26 pm
Hey, looks so that it could be a missing baked texture or a wrong file path in the CreatureDisplayInfoExtra.
It also could be that the id in the creaturedisplayinfo is wrong and linked to something in the CreatureDisplayInfoExtra what wants a texture that not exist.

I cant say what exactly make the issue,  because you use my,the goblin and Leeviathans mod and im not sure what there is new or different.
But i would check first the CreatureDisplayInfoExtra in goblin or leevis patch if they have one^^
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: StygianTheBest on February 22, 2019, 12:04:19 am
Hey, looks so that it could be a missing baked texture or a wrong file path in the CreatureDisplayInfoExtra.
It also could be that the id in the creaturedisplayinfo is wrong and linked to something in the CreatureDisplayInfoExtra what wants a texture that not exist.

I cant say what exactly make the issue,  because you use my,the goblin and Leeviathans mod and im not sure what there is new or different.
But i would check first the CreatureDisplayInfoExtra in goblin or leevis patch if they have one^^

I looked in the log of WMV and found that it was referencing this texture which isn't in any of the patches.

- Original: ffee4108dcabb5de4c0ab3343dd4d282.blp
- HD (missing) CreatureDisplayExtra-14575_HD.blp
- Ref: https://www.wowhead.com/npc=23376/dragonmaw-foreman#screenshots

PS - If you delete the model reference the client will crash, so I just put a replacement in.

I think this error could stem from the fact that this NPC had a bugged texture in Patch 6.0. It was supposedly fixed in 7.03. Another interesting thing is in WMV the texture shows a bugged texture on the model with a miner's headlamp. In one of the bugged retail screenshots the NPC has a blue cube on its head which I'm guessing is the missing miner helmet. Anyway.. fixed and moving on.

Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Cevillus on March 28, 2019, 08:54:17 am
 Sorry for Offtopic. Where I can find Cata Trees patch ? It's only which I'm missing.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Marulu on March 29, 2019, 07:18:06 pm
Sorry for Offtopic. Where I can find Cata Trees patch ? It's only which I'm missing.

http://www.modcraft.io/index.php?topic=8779.msg43334#msg43334
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: diosnatur on April 12, 2019, 09:32:42 pm
Hello your work this great friend, I wonder if to remove a version for cataclysm since it would be great.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on April 15, 2019, 04:04:04 pm
I probably won't release a version for Cataclysm, I have to pick a place to stop or else I'll be doing this forever. I could share the pre-retroported models with anyone that wants them though.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: diosnatur on April 16, 2019, 04:15:28 am
I probably won't release a version for Cataclysm, I have to pick a place to stop or else I'll be doing this forever. I could share the pre-retroported models with anyone that wants them though.

That would be great, it hurts that I do not know how to make the patches and everything custom.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Zedrico on May 13, 2019, 03:20:18 am
Says the download for TBC will take 2 Hours?!?! My computer never takes that long to download something. Is there something i can do on my end?
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Zappyboi on May 24, 2019, 04:26:48 am
Is it possible to fix the male draenei topknot haircut ? It's clipping the cloack

(http://i68.tinypic.com/2w7e4yd.jpg)

(http://i63.tinypic.com/1gr56v.jpg)

Title: Goldshire Crash
Post by: Okimo on May 30, 2019, 11:09:08 pm
Hi,
so looks like I'm crashing in Goldshire possibly when Darkmoon faire is up (as its not happening on different server where DF isn't up).
I'm using only Patch-A for TBC version of game and running with WoWMe.exe
The rough translation of the error is:
Instruction at address 0x0.......047a9c0 was pointing to memory address 0x0....0018. Its unable to do operation with memory: read.
Second picture is just game without the patch.
https://imgur.com/a/cil4CcP
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: leeviathan on June 06, 2019, 09:04:54 pm
Hey Okimo, thanks for the report. I've already fixed the Darkmoon Faire error and it's uploaded.
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Tasarau on June 12, 2019, 11:14:52 pm
There are any plans to do an other optional model for Night elf for make it like Nagas?
something like this? (https://i.imgur.com/JOS4cqN.jpg)
Title: Re: [Release] WoD Character Models (CL, BC, LK)
Post by: Sesh on June 19, 2019, 05:22:03 am
Everything is perfect except for those shield sizes on female blood elves.. they're laughably small.

(https://i.imgur.com/e7olzGI.jpg)