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Messages - Irachkom

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1
Recruitment / Re: (German) - Technician (TrinityCore) + LoreNerd
« on: December 26, 2018, 07:28:25 am »
Hey guys,

looking for a technician for a 3.3.5.a Server using Trinity Core and modifying the server. Basics are done just need some progress in creating NPCs and modifying SQLs. Also needed is someone who can change bloodelf eyes to highelf eyes in legion models.

Secondly, we are looking for experts in lore for future server lore creation and interesting ideas that are not blizzlike.

Thirdly, any skills in creating a homepage out of a hosted server? Hit me up.

IMPORTANT: German-Language is a must, as we are a German-speaking server.

Server: https://lunaticroleplay.wordpress.com
Contact via Discord (Link on Website)

Thank you in advance and merry Christmas! :)
Merry Christmas!

Btw why you're req German-speaking skills? Ok if we're talking about lore-master its pretty common, but if you need scripter you definitely can recruit any English-speaker.
Can't get why in 2019 people aimed to build regional teams.  :o

2
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: July 02, 2018, 02:42:48 pm »
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.
Nah, thats not WW issue. Thats weapons issue. I think thats part of WotLK added "attack tail"

3
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 30, 2018, 01:17:30 am »
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.
Well kinda sad... I'm using exactly same settings as you, except screen resolution...
Btw also I found one annoying bug with ALL weapons.
Red(but I think its based on zone you're using it, also seen darker ones in some locations) weapon swings. Almost not seen while attacks, but with Whirlwind and some more abilities... Btw thats stops after you re-equip weapons or entering some instance(loading process req). Thats looks kinda like wotlk swings, but kinda wierd on vanilla:

4
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 29, 2018, 12:01:38 am »
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.



Nah =( Still got them =(
What converter you used?

5
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 22, 2018, 03:41:55 pm »
What is it?




6
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 21, 2018, 08:47:37 pm »
Is it WoW.exe edited?

7
Thank you for your comments and viewings \o/

The black and white circles around 8:15 are sand storm blp swapped, weather set to (obviously) sandstorm and a fitting skybox :3

I wonder how you textured unreleased naga instance

9
"Retro-Porting" / Re: Weird particles after exporting Firelands to WOTLK
« on: February 17, 2018, 02:48:03 pm »
I finally managed to export and convert firelands map to WOTLK but there are some weird black particles around and i can't find how to remove/fix them



Curently i'm importing the missing textures but stil can't seem to find how to fix those particles


Aren't this fire or smoke?

10
General / Re: custom outdoor pvp zones
« on: February 11, 2018, 09:06:38 pm »
You need to add scripts into your core

11
Serverside Modding / Re: item attack speed, where can i find it?
« on: February 11, 2018, 08:53:35 pm »
hi, im looking for removing everything on item description exept name and item level

actualy im searching for removing the attack speed from weapons


where can i find it in the client ?
I think, best way to do it with AddOn help.

12
Serverside Modding / Re: Spell auras stacking?
« on: February 04, 2018, 10:33:47 pm »
I made two copies of Rejuvenation (I made the two new ones into rainbow reskins). However, these new copies of rejuvenation stack if you cast them and then cast the original rejuvenations. I have added them to skilllineability.dbc and I'm not sure what else to do. Any help?
spell_group sql tabble. Or maybe it have another name in your emu.
You need to mark your new Rejuv as same group, to prevent stacking.

13
Can anyone assist with .wmo minimaps?
My custom wmo doesn't want to show me its minimap ingame, just blackscreen =(

14
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 26, 2017, 10:47:09 pm »
Well I met same problem - I just renamed my map as Deadmines XD
And just clicking "Deadmines" when I need to work with it.

15
Texturing and 2D Art / [Need advice] Loading Screen Photoshopping
« on: December 19, 2017, 09:18:10 pm »
Greetings everyone!

I need some advice from photoshop artists about methods I should use to "convert" HD INGAME or  Noggit(surely w/o fog) or even Blender screenshots to Blizzard styled image.

Well I'm almost sure thats not painting, but just PS editing of screenshots.

How to make this:


and this



"convert" to this:


and




I hope someone can help me with advice.

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